A small place for me to hopefully give status reports on mods for Demigod that I shall work on.
Published on November 16, 2009 By Chirmaya In War of Magic

The 'What'
This mod aims to bring the D&D combat into an easily manageable form via computer.

The 'Why'
Seeing as Dungeons & Dragons has never released their Dungeon Builder, I just wanted to try my hand at a small combat sim for it. While a tabletop is great, I tend to get a lot of slowdown in the normal game, such as where my gameplay board isn't big enough for an archer to be out of range, people constantly needing to recalculate their attack and damage roll bonuses, or the amount of space it takes up on my table. I hope that I can get this into a working state so that a DM (Dungeon Master) can use it simply on a laptop, maybe connected to a projector or a TV, etc. and have gameplay go a lot faster.

The 'Crazy, rambling thoughts of what I plan to add'
A lot of this should be 'module-based' so that a monster, race, item, or item-sets could be created and added separately, so that it can be updated bit-by-bit content-wise, and so that others could add to it as well

Main Menu:

Design Menu:

Design - Character Screen:
- Race
- Class
- Stats
- Skills
- Feats
- Powers
- Items
- Overall Play Info (non-editable)
- - Shows all play info such as HP, to-hit with all of the powers, etc.

Design - Monster Screen:
- Overall Play Info (editable)
- You can download and upload others' monsters

In-game Battle Screen:

Quick mockup missing a lot of parts
- You can create a map with the "custom map builder tool", setting up all of the tiles with things like:
- - difficult terrain
- - impassable terrain
- - walls
- - pop-out notes

- You can choose what player-created map to use, your own or others' that have been uploaded

- Buttons to expand the battle area in a direction, so that if you need to expand into a new area during play, it can be added there and then

- Working save/load functions

- All rolls can be auto-generated or manually input at the time of rolling

- Info Log, which holds the log of every roll, attack, effect, damage, etc.

- Units should have an image-based list of every status effect and conditional effects, which can bring up a panel with more details on the effects, such as:

- - On-going damage of whatever type and how much it is reduced

- - Prone, flanking

- - Base concealment and cover, maybe along with situational concealment and cover via other character

1. Place down your hero tokens at the start

2. Begin the battle setup with the "Setup Battle" button
2. a) Drag and drop units in or out of the battle roster. By default, all units on the battle board are in it
2. Designate units that get a surprise round, and in what order

3. Begin a battle session with "Initiate Battle" button
3. a) Begins the initiative rolls, which can be optionally manually entered

4. Surprise round units get their turn

5. Units get their normal turns as per initiative order

- On a unit's turn, they get 5 choice buttons with pop-out sub-options:
- - Standard Action: attack, full defense, use item, -> Move Action, -> Minor Action
- - Move Action: move, stand up, shift, use item, -> Minor Action
- - - On a "move" Move Action, you will get a line drawn from the tile your unit resides on to the tile your mouse pointer is over. Valid tiles to move on shall be green, while invalid shall be red. You will need to hold shift to give non-straight moves. This shall also detect the terrain such as difficult terrain, etc.
- - Minor Action: use item
- - Free Action: drop prone
- - Delay Turn: take turn after...

The first prototype will likely be the battle screen with a few "PC's" and a set initiative order, with only the attack command and preset to-hit and damage values, and the Info Log to show the results of attacks. Well, that is my plan at least. We shall just have to see what comes of it. This will only be after the combat portion of elemental comes out, so it will not be for a little bit =3

Audio Files Screen:

Quick mockup missing a lot of parts
This will be located somewhere in the main menu. Basically, you will be able to setup a sound library that you will be able to call on during the game.

* note to self: reverse placement of playlist list and sounds-in-playlist list.

Audio Files Pop-out:

Quick mockup missing a lot of parts
This pop-out menu will allow you to play the sounds/music during a battle. (Enemy taunts, creepy music for those undead battles, etc.)

Module Screen:

Quick mockup missing a lot of parts
This screen is accessed through the main menu before you are in a game. The plan is to have it really accessible since all of the content will be added through modules, mainly for two reasons:

1) It really allows you to customize exactly what content you want running in your game.

2) It allows for anyone else to easily create content that anyone else could also use.

The "sort by" will have options like Date installed, creator, alphabetic, enabled, and such.

The search field will really help in some cases, allowing you to do a very quick filter.

We have the enabled and disabled modules in the lower left, with the highlighted one displayed over to the right. It will show the module image (should one exist) and the module description. Hm. I think that I forgot an enable button. Well, double-clicking should work, although I'll add an enable button as well.

Now, the download tab will only really work if I can somehow get it setup to download from a module repository in-game, so that would be much further down the road.


Comments (Page 3)
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on Dec 03, 2009

Bellack

Quoting MagicwillNZ, reply 26



And besides, Pathfinder is just an awesome system.

What is Pathfinder?

Pathfinder is basically DnD 3.75. Basically refines 3.5 and solves a lot of the problems I had with it. I like Pathfinder a lot.

Heres a link: http://paizo.com/pathfinderRPG

You can also have a look at the Pathfinder SRD for free: http://www.d20pfsrd.com/

on Dec 03, 2009

MagicwillNZ



Quoting Bellack,
reply 30

Quoting MagicwillNZ, reply 26



And besides, Pathfinder is just an awesome system.

What is Pathfinder?


Pathfinder is basically DnD 3.75. Basically refines 3.5 and solves a lot of the problems I had with it. I like Pathfinder a lot.

Heres a link: http://paizo.com/pathfinderRPG

You can also have a look at the Pathfinder SRD for free: http://www.d20pfsrd.com/

Ok so it is still basically 3.5  so I can use resources from both Pathfinder and 3.5 without having to change the game much?

on Dec 03, 2009

Bellack

Ok so it is still basically 3.5  so I can use resources from both Pathfinder and 3.5 without having to change the game much?

That is what it boils down to, yes.

on Dec 03, 2009

Bellack

Ok so it is still basically 3.5  so I can use resources from both Pathfinder and 3.5 without having to change the game much?

Pathfinder goal was to be retro-compatible with 3.5 and other OGL material. But it didn't achieve it really (although it's pretty easy to convert from 3.5 to Pathfinder).

There are also other 3.5 "fixes" around appart from Pathfinder (Trailblazer for example, from Bad Axe Games).

on Dec 03, 2009

Why is it that every time someone mentions DnD a conversation about the new version springs up?  I like both games.

on Dec 03, 2009

I forgot Fantasy Craft too, from Crafty Games, although it departs more from 3.5 than Pathfinder or Trailblazer.

on Jan 10, 2010

Added the Module screen mockup to the original post.

I am going with DND 4.0 for this one because it will just work so well with the module system and how I am planning to integrate everything, and since that is the version that I use. I will hopefully end up using this mod as a compact DM tool. Plus, since multiplayer should be able to work fine with it, it will allow for some nice internet-based DNDing with friends.

on Jan 10, 2010

Awesome! I'll be excited to see your work!

on Jan 13, 2010

Very nice Chirmaya.  I havn't played DnD in years(with dice, etc.) but I know that anyone still playing would appreciate another tool to use in their rpg.  I really like Elementals 2d map for this reason.  Although I might make some of the 2d art 3d'ish like cities, mountains and forests.

on Jan 23, 2010

Added the main menu and design menu. Not much, but at least it gives it some structure.

Now, I was thinking about voice packs. While you will be able to choose what voicing your character uses in-game (on their turn, when they attack, when they are hit, etc.), I am toying around with the idea of an announcer that calls out everything that happens (with the option to turn it off and use other announcer voices). So they would call out:

"<X> [has attacked] [a] [goblin]." "[The attack hit for] [19] [damage]."

or

"<X> [has succeeded on] [his] [death saving throw]." "<X> [has no healing surges left, so] [he] [has stabalized]."

That would be a giant project in itself (and I don't even know if it would be worth it), but I was simply pondering the idea =P The main thing that I want to do with voicing are those voice packs for players and monsters.

on Jan 23, 2010

You could get some volunteers to help you with voices. My old man has an slight Kiwi accent and would be pretty good... I think he's got the temprament and sense of humor too... other than that I'm sure it wouldn't be difficult, especially if it's just someone shouting "CRITICAL HIT!" or something.

on Jun 09, 2010

Added an audio files screen, and an audio files pop-out to the main post. Can't wait until I can start modding!

on Jun 09, 2010

Oh I love to see that I am not the only one that sees the VERY REAL potential for D&D games using Elemental as a platform and the bonus is the tactical battles no longer does one have to imagine, we can actually do the battles and encounters on a separate screen. (Well that is if the DM (Dungeon Master is not so hard core that wants combat to be the PnP way (dice rolls). Maybe eventually tactical battles can have an option to do dice rolls for tactical battles. But the best is already in (from a Dungeon Masters point of view) and that is the map editor so very very very important the cloth map that turns into 3D for close ups just the best for PnP can't wait.

on Jun 09, 2010

The plan is to have a button that you can click in order to roll the dice, or you can put in the numbers yourself from what you roll in real life Kyah, this is like the perfect game for it =D

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